Eu4 ideal army composition.

Lets say its the part of the game where you should start shifting over to artillery, Tech 13 I believe. What is your preferred army template? I use 4 Inf, 2 Cav, 4 Artillery. For intents and purposes this is for nations that dont really have unit bonuses, so not Poland/Hungary/Hordes or whoever that Eastern European nation is with the good cannons.

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This is why i mentioned the additional stack of pure infantry. The ideal army is exactly combat width (fron and back row) and the bonus infantry is for instant covering of infantry loses for the next battle. I guess you can make a stack 50/0/40 for 40 combat width, so the backups infantry in already inside. But filling the backrow is optimalMatthew Flores. In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different …13K. 450K views 2 years ago EU4 Mechanics Guides. An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army... the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least)

That's the beauty of EU4 - you can ignore some penalties if your bonuses are bigger. ... For me at all times my army composition is a full row of infantry and when I get the tech at least 10 cannons, with one exception, when I'm playing as a horde. This decision is based purely on economics. Until about 1650 my army is my main source of income ...The help thread has a list of resources, including one on army composition based on tech level. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16.r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. MembersOnline. 350K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….

Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you …Quantity is greatly overshadowed compared to quality when it comes to navies. In naval battles, quality is more decisive than for land. A properly specced naval power can defeat 100s of excess heavies. Recruit the best admiral you can (so bank as much navy tradition as possible). Grab every naval modifier.

Frontline: inf + 4 cav up to combat width If you have good cav, add more. If you are broke, put inf instead of cav. Backline: Before tech 16: 10 artillery, if you can't afford it, put at least 1 After tech 16: full backrow of arty up to combat width. Ex: if combat width is 40, Then put 36 inf, 4 cav, 40 artillery.Best Army Ratios. Okay so normally, it might not be the best, but I set up my armies like this: 50% Infantry|25% Cavalry|25% Artillery. Now don't call me a noob. I just want to know good general army ratios, and maybe others that you can use in specific situations. I know mostly about how military works, but not the super knitty-gritty stuff.This eu4 army composition 2020 can be an eu4 tutorial for beginners, as it explains everything step by step, better than most eu4 guides or eu4 tutorials. The EU4 1.30 Emperor DLC adds a lot of flavor and new mechanics to the game, such as the new eu4 1.30 mercenary or eu4 1.30 mercenaries rework, eu4 1.30 catholic faith reword, eu4 …Go to eu4 r/eu4 • by ... You don't run around with armies built to max width + composition. You do fight that way. You don't take attrition while fighting in a battle, so the supply limit doesn't matter at that time. ... I've almost always used groups with a 2-1-1 ratio, and would use army sizes in powers of two up to the max normal supply ...

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Mughal traditions have +20% cav combat ability. I usually run bigger cav stacks since your economy is supercharged from all the indian trade early on. I'm currently at an overall composition of 58 infantry, 18 Cav and 58 Cannons at tech 14. I wonder if I should put my cavalry into my army or just….

How combat works is each army is arranged in two rows. One in front and one in back. The game automatically fills up the front row with as much infantry as possible while leaving one space on the ends for cavalry. If there is not enough infantry to fill the front row, the game will fill with more cavalry.Armies: Have 1 "kill army" (perfect combat width and such), 1-3 "seige armies" (tons of cannons), and the rest as extra manpower/general seige as your economy permits. Mercs: Hire for extra manpower or for generals, otherwise ignore. Combat: Always engage when you have more men + favorable terrain (farmlands, grasslands, steppe).the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least)Theyll have >2000 development and a 200k man army but have several loans all the time so you cant call them in and they consistantly have worse military technology than anyone else in Europe. The most succesfull Russia ive seen was in a PU under my France and decade Id have to pay off thousands of ducats of loans.Aristocratic, Aristocratic-Econ, Trading in Livestock/Iron, and no-Syncretic Tengri, will cut down the cost from 10/25/30 to 7.5/11.25/22.5, or 12.5% more cost on 0/1/1 vs 1/0/1. Even without Econ, the cost would only be 21% higher, while your damage increase and manpower saved will far outweights the 21% cost. Then there are your filthy banners.

However, if you want to optimize for combat strength, optimal army composition is always, i.e. from the start of the game, a full back row of artillery, as much cavalry as your ratio can afford and the rest infantry, obviously modified to account for any casualties. Before tech 13/16, however, such a composition is grossly cost-ineffective.Late game army composition should be guided by your combat width (check the military screen stats). This is between 34 and 40 late in the game. You definitely want to have that many artillery regiments in every major battle, and that many frontline units to cover the artillery too, preferably a few more to act as reinforcements. As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ... It's still basically free extra damage though, and with eu4's battle mechanics that damage advantage snowballs into a big battle advantage, so don't underestimate it either. Oh, and artillery gives half their defensive pips (rounded down!) to the frontline troop in front of it, that's a nice bonus too. ... r/eu4 • Ideal army composition in 2023?The polish ideas of winged hussars give a whopping 33% combat bonus with cavalry which makes them much better, while swedish and prussian ideas boost infantry by 20% which eveyone seems to be the opinion that that it makes cavalry quickly bad (perhaps two per army or so). #2. Fedaykin Jan 2, 2017 @ 9:36am. Originally posted by Findus:In sports, body composition refers to the overall weight and size of an athlete and the proportion of that weight made up of muscle, fat or bone. Body composition is important in n...

For SP, all the best horde players use infantry only (well, and artillery if available). Horse memes can be fun but that should tell you all you need to know. 1. bronzedisease. • 8 mo. ago. 50/50 is fine. But you might get to a point where Cavs cost less. In that case get more Cavs obviously. Full Cavs is fine too.

Ideal Army Composition. 123456798. Jul 18, 2018. Jump to latest Follow Reply. Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments...Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ...I think the generally accepted simple composition is: Infantry - 2 less than combat width. Cavalry - 2. Artillery - combat width. In early game artillery is weak so you just need 1 or 2 with each army for sieges, in mid to late game start increasing artillery to full combat width.Sure, in terms of pure damage to the enemy, a big army with full row will have optimized damage, however, you must also take morale damage into consideration, so that's why having a bit of reserved troops can help a lot in equal-strength fights. 2. KuntaStillSingle.wallachia wasnt that difficult, summon3 mercs before unpause, ally bosnia, take improve prestige mission, start running towards serbia, no CB serbia when first mercs pop up, before hungary warn, your army is now bigger than bosnia so serbs will go for bosnia, annex serbia and carry on with bosnia/ragusa/italy. 1.What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.Quick rundown on the battle composition change in 1.33-----EU4 on Steam : https://store.steampowered.com/app/236850/Europa_Universalis_IV/EU4 ...325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…

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When it reaches +50% use 6. At +100% use 8. As for the cavalry ratio it just looks at the number of soldiers in a stack and how many are cavalry. 18inf 6cav would be 6/24=25%. Aiming for the cav ratio is pointless because cav is not all that good to begin with, except for their unique ability to flank. Reply reply.

Serving in the armed forces is a noble career path, pursued by people from all walks of life. Most of us only know what it’s like from video games and movies, but what’s the day to...So it's 1585 Mongols. I don't play hordes much, so what should my army composition look like? I've got 55% calv combat with 13/16/4 stacks. Combat width is 29. Is this pretty close or should I dump the infantry? Also have 75% calv/inf ratio, I could drop a Syncretic faith to get 100. I'll bump my cannon up to 10 once I get tech 16. Archived post.If I'm not mistaken, these templates include extra infantries in the half stacks to act as reserves, so you don't end up with an unbalanced ratio of infantry-cavalry and infantry/cavalry-artillery. R5: army composition guide. 349K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game ...The help thread has a list of resources, including one on army composition based on tech level. Reply. JackNotOLantern. •. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16.Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.4. Sweet-Molasses-3059. • 3 yr. ago. So by the time the bonuses kick in (ideas,traditions etc) you won't have 20 combat width. You want to start with 4 cav, then look at your flanking ability, this would be 25%,50% or 0% at the early stages of the game. You want to add 2 cav per 25% flanking ability and the rest infantry.🙈 Among the superpowers people want, a Harry Potter-style invisibility cloak generally comes pretty high on the list. Now even the US Army wants one for its soldiers. They are loo...So I am playing as Prussia and I was wondering if anyone had any suggestions on army composition to win more battles (currently running 5 armies of 5 infantry 1 cavalry and 2 cannons and then one main siege force that is 11 3 and 7) I am inclined to add more infantry to the mix due to my infantry combat ability from prussian traditions and quality ideas.Search Results related to eu4 military doctrines and organization on Search EngineNot sure what the best setup would be though. Too much cavalry. You can only support a 50% cav to inf ratio, and you will lose way more infantry than cavalry in battle, so you'll be under that threshold instantly. 20 is too small a stack anyway. Most people go with something like 12-14 inf, 4 cav, 10-12 art.

Ideal template is always Inf/Cav to fill your front line and have Art on your back row. In early game Art doesn't do too much damage from back row but mid-late game it just decimates enemy armies. But if you can't fill your front row with inf or cav, art eill be on front row and they take extra damage on front row.For a better explanation of composition, and even for combat mechanics in general, check out Reman's Paradox War Acadamy on Youtube. Part 1 is the composition IIRC, and part 2 is Mechanics. Part 3 covers idea groups, but it's not as important.Just Google 'eu4 1.33 combat changes' and you'll see a big reddit post about it. Sorry not sure how to share it rn on my phone. Basically the other pips got more relevant, not just moral. Artillery is safer in battle but does retreat too from what I understand so you sometimes have to reinforce with them and not just infantry.Instagram:https://instagram. platform chef cool math games Army composition? I have been playing for a little while now but recently i did a cusco run and got my balls twisted by the rebels and im wondering if it’s because of my army template? I usually have 10/5/0 in the beginning of runs until i unlock artillary and i switch to 15/5/10 and the first idea tree i go for is usually offensive. patrick cantlay witb 2023 Western non-hordes start with a limit of 50%, so if you have as many cavalry as infantry in an army you're scraping the limit. Infantry tends to take more damage than cavalry though, so having a bit more infantry than necessary is good. Hordes start with a 75% limit, so going half infantry half cavalry is a good middle ground that leaves you ...Both horses and cannons cost a lot. While it's nice to have 50% cannons, cost is extreme and early on it's rather pointless. Filling first row with infantry and few horses, while positioning artillery at the back will put you over supply limits in most provinces, plus a seasoned general will add more benefits to mostly infantry armies than … ancient roman garment crossword Create one or two battle fleets (or more depending on how much territory you have to defend and how strong your foes are). When war comes you either join your trade fleet up with your war ships in order to battle enemy fleets, put trade fleets in port for safety or leave them be. It all depends on the war and what the threat is.In sports, body composition refers to the overall weight and size of an athlete and the proportion of that weight made up of muscle, fat or bone. Body composition is important in n... tiny estates photos Army composition and Combat Width. I’ve played eu4 since 2016 but I’ve never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I’m playing as the Netherlands and have a 23 force ... fullerton ca gas prices Cavalry is not useless 😂. I've found that the best army comp for Europeans is a 2:1 ratio infantry to cavalry. As Sweden you should probably have armies of about 15, with 10 infantry and 5 cavalry. Once artillery is introduced, you should aim for a 2:1:1 ratio, so armies of 20 with 10 inf 5 cav and 5 art. It will also be prudent to replace ... kevin carlson radio Level 2 you want 1, level 4 2 and for level 8 you preferable want 4. But 3+ should work. 1: 40 infantry 40 arty. 2 : 40 canon for siege with 40k infantry in a province close as soon as you want to barage or an army appeoach, put your infantry with your cannon. 3: breach : pretty often in late game when you have too much milpoint. the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least) jdj cartridges The only factor in which specificity of country plays into ideal army composition is cavalry ratio. Vijayanagar is Indian tech group, which has a 50% "max" cavalry ratio, meaning if you have 6 infantry regiments in a stack, any more than 3 cavalry regiments in that same stack will earn you a penalty for being over the max optimal ratio.For SP, all the best horde players use infantry only (well, and artillery if available). Horse memes can be fun but that should tell you all you need to know. 1. bronzedisease. • 8 mo. ago. 50/50 is fine. But you might get to a point where Cavs cost less. In that case get more Cavs obviously. Full Cavs is fine too. tamika george ogdensburg ny Hello, i recently started today in EU4, i am from the vic2 community and i want to start in this game, i got all DLCs and i want to ask recommended nations/guides to start in this game. comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like ... r/eu4 • Ideal army composition in 2023? jackie lukas Europa Universalis IV. Europa Universalis IV Player Resources. Thread starter vvvasi; Start date May 11, 2023; Jump to latest Follow Reply Menu We have updated our ... --Combat width and army composition. You want a front row of infantry + cavalry equal to your combat width. For most nations, a small number of cavalry (2 to 6, depending on ... democrat and chronicle obituaries for this week Initially you only have the flanking range to have 4 cav per army but after tech 18 you can have 6 and if you have good cav you might want to. Flanking range still grows after that but more than 6 cav is wrong unless you're stacking all the cavalry bonuses and playing without infantry entirely. dillards picks com reviews Sure, in terms of pure damage to the enemy, a big army with full row will have optimized damage, however, you must also take morale damage into consideration, so that's why having a bit of reserved troops can help a lot in equal-strength fights. 2. KuntaStillSingle.Posted by u/Iconopony - 1 vote and 1 comment